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Out of the Park Baseball 6 – As Real As It Gets
It’s late September, and you’re in the dog-days of a heated pennant race. You check the out of town scoreboard, and your division rival is currently winning their game handily with their ace on the mound.
You’re down by two with runners on first and second with 2 out in the bottom of the 9th , facing your opponent’s flame-throwing closer.
Due up is your shortstop who has always had trouble against right-handed pitching.
However, you have a secret weapon sitting on the bench.
A couple weeks ago, you completed a deal after the trading deadline to bring in a veteran left-handed hitter for just such an occasion. Sure, it was tough letting go of one of your highly-touted pitching prospects, but you needed to make a deal to get your team over the hump.
Confident, you call your shortstop back from the on-deck circle, and announce your recent acquisition as the new pinch-hitter. Now, it’s all in his hands – are you the hero, or the goat?

 

New Features in OOTP6 | Core Features

Making it “As Real As It Gets”
Over the years the Out of the Park Series has gained a very loyal following because each new version of the game has given the player more options, better playability and increased realism. Out of the Park Developments has continued this process in 2004 in its never-ending pursuit to make the game “As Real As It Gets”.

Completely Revamped Game Engine
The game engine has been completely re-written from the ground up. Based on the latest comprehensive research, each event has been remodeled for complete statistical accuracy. This is not to be taken lightly, as each phase of the game has been broken down, re-assessed and put back together again. A unique statistical approach was used to evaluate the true value of a player’s hitting, pitching and defense, creating a game that is true to the sport we love.

New General Management Features
New advanced options have been added to increase the level of realism the players faces as a general manager.

The game keeps the standard 25-man active rosters (though this can be changed to a different number if needed), but now offers the option of full 40-man rosters as well. This increases the strategy involved when playing as a general manager, especially when it’s paired with the Rule 5 draft, option years and minor league free agency (all new features for 2004).

As mentioned above, OOTP now fully implements a Rule 5 draft in the offseason, allowing the player to draft unprotected players from their league rivals. As in real baseball, these players MUST remain on the 25-man active roster the following year, or the drafting team risks losing him.

Arbitration and free agency have been fine-tuned, as the game now determines a player’s eligibility based on ML service days. Therefore, calling up a late season prospect does not hurt you in the pocketbook prematurely as it had in previous versions.

The concept of placing a player on waivers has been introduced as well – allowing the human player to make after trading-deadline deals to shore up his/her team for the pennant race. Waivers is also the route one must use to send a player to the minors if he is out of minor league options.

Customization has always been a key feature of the Out of the Park series, and it remains to this day. Don’t want to play with minor league option years? Want to change the length of time it takes to clear waivers, or change the number of days required to qualify as one year of ML service? No problem. Out of the Park 6 allows you to make these changes and dozens more, putting YOU in control of the game, rather than making the game control you.

New Player Development Algorithms
Player development algorithms have been changed and now more closely reflect real life. The truly great player tends to be able to play major league ball earlier and his skills will allow his career to end later than the typical ballplayer. Players no longer have a predictable pattern to their career, increasing the complexity of general management decisions. That 38 year old outfielder who just batted .300 and hit 25 homeruns for you – was that his last good year, or does he have a few more left in him?

Of course, if you’re not happy how players develop in OOTP, we’ve added the feature to allow YOU to fine-tune these algorithms yourself by changing a few numbers in one of the setup screens.

New, Advanced AI
OOTP’s lineup and general management decisions used to be completely based on the players internal ratings. OOTP6 has changed this. Now, the computer AI will not only look at his ratings, but his current and past performance as well. So, if the computer’s cleanup hitter is going through a horrific slump, he’s much more apt to drop the player in the batting order until he can come around. This makes the computer AI much more alive and dynamic, increasing the immersion in solo leagues, as well as increasing the difficulty.

In keeping with OOTP’s loyalty to user customization, the player can change the percentages that the AI uses for this feature as well.

The in-game AI has also been revamped, making the computer field manager more astute when it comes to pinch hitting, pitching changes, substitutions and game strategy.

New Advanced Amateur Draft
Complexity in the amateur draft has been increased geometrically. Now, the game differentiates between players drafted out of college and high school. College players usually don’t have as much upside, but they’re a safer bet. High school players usually have a lot of raw potential, but it may never pan out. The game will give you clues (via a brand new detailed scouting report) about the best players, but there’s always a chance that the certain #1 draft pick will be a bust, while a late round pick may tap some hidden potential and become a star. However, remember to keep money on hand to pay the signing bonus that your top pick will demand!

Other New Features
More options when it comes to player ratings. You can now set the ratings to 1-5, 2-8, 1-10, 1-20, 1-100 or, turn them off completely for the ultimate challenge!

Historical league imports from the Lahman Database have been improved for increased accuracy.

Stealing tendencies have been added to the league era settings.

You can now include cash in trades!

Mutliplayer leagues can now easily use FTP to send/receive a player’s Spring Training plan.

A new CSV-compatible import/export routine for schedules. Import any schedule from league history and use it in OOTP!

One button automatically generates depth charts based on your lineups.

And…a myriad of other small features.



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