Out of the Park Baseball Manager 2006
Dear Baseball Fan,

It's been a while since we updated you on the progress of Out of the Park Baseball Manager 2006 (OOTP7 to many of you). Today, we are delighted to unveil a brand new website dedicated to the game which you can visit by clicking www.ootpbaseballmanager.com.

Priced at $34.99 (€39.99) and scheduled for release in Spring 2006, Out of the Park Baseball Manager 2006 is the follow up to OOTP 6, and the first to be produced alongside Sports Interactive.

In order to keep you all updated on the latest game developments, www.ootpbaseballmanager.com will contain regular blogs from the team working on the game, the first of which is available right now. In this first of a long series, Markus shows you all around the brand new game interface.

Core game features
Manage your own baseball franchise
Set up the lineups, your pitching staff and depth charts. Demote the struggling rookie, put the injured starter on the DL and trade for a backup catcher. Manage the 40-man roster and scout the upcoming amateur draft pool. In OOTPBM 2006 you can do almost anything a real life GM can do to guide your team to glory.

A realistic and accurate simulation engine
No baseball game is complete without stats, and OOTPBM 2006 is king. In addition, a fully flexible engine allows you to make all the calls pitch-by-pitch. The game truly is as real as it gets.

Customizable financial system
Featuring the most flexible financial system in any baseball simulation ever made, OOTPBM 2006 lets you mirror existing intricacies, or it allows you to invent your own. The only boundary is your imagination.

Scouting and coaching staff at your disposal
All of the staff in your franchise have varying strengths, weaknesses, personalities and of course contract demands. OOTPBM 2006 puts all of your man management skills to the test; it’s in your hands!

Endless possibilities with historical and fictional leagues
Play the game with the real life setup of every major baseball league in the world and in addition, you can import every historical baseball season from 1900 to the present day. If that’s not enough simply create your own fictional baseball league.

Create and play in your own online leagues
Featuring a full online league mode, commissioners and multiple owners can battle it out against each other over the internet. Integrating seamlessly with FTP and HTML you can upload and download files and share them with friends.

Slick intuitive interface
Utilizing the technology and expertise of Sports Interactive, the game has a faster, smarter and slicker interface than ever before. What’s more, it’s fully skinable allowing you to change the game to suit your own personal tastes.

New features and improvements
A complete re-write
Out of the Park Baseball Manager 2006 has been totally rewritten from the ground up, the first time since 1999. This results in a completely new baseball gaming experience with the features and gameplay of the past

Personalize your game, your way!
The new version of the game introduces a brand new, fully skinable interface. It features hyperlinks everywhere, right-click menus, drag & drop, recent page history, bookmarks, an integrated HTML browser, customizable player lists (including custom filter setups) and much more. Not only does it look great, it makes your OOTPBM 2006 experience as comfortable as never before!

More league options
One of the big strengths of OOTPBM 2006 is its customization abilities, and this area of the game been overhauled. The following options have been added

  • League salary structure (assign typical salaries to different player qualities)
  • Set amateur draft date, rule 5 draft date, trade deadline date and roster expansion date
  • Draft pick compensation for lost free agents
  • Limit for foreign players on roster
  • Unbalanced and inter-league scheduling options
  • More playoff formats, for example split-season mode
  • League equivalencies (defines league quality)
  • League total modifiers (simplifies tweaking)
  • New play-modes
When you create your baseball universe, you have several options how you want to play. You may choose a team, or start unemployed. When you start without a team, you will get offers from teams that are interested in your service. Once you signed with a team, you have all the control of a team general manager and manager. When you sign with a minor league team, you only have the power of a normal manager though. But you may also be the league commissioner at the same time, a mode which lets you experience the game in a traditional way (you can edit everything, change teams whenever you like, change league rules etc.).

Pitch-by-pitch game engine
The new game engine now simulates each pitch, resulting in more accuracy, more stats and more realistic strategy calls.

New stats engine
Stats are handled vastly different than in previous versions. OOTP 6.5 did store all stats that it tracked, while the new version stores only the stats it needs in order to calculate all the statistics that can be displayed. These results in less space needed, but also in a huge amount of new statistics, as the game now offers stats like VORP, a lot more splits and also double splits for the current season! As an example, you can check out the OPS of your shortstop with a 2-2 count, in June against Boston. Or discover how many homeruns your starting pitcher gave up in inning 7-9 in starts on 3 days of rest. Further, career statistics now include left/right splits for every league, no matter if its rookie-ball or the big leagues. Individual matchups are stored as well, so you can find out how your team / a player did against a certain pitcher in the past.

New defensive player ratings
Adding a whole new realm of realism to the game has meant that players now have 7 ratings for defense, and the combination of these, along with their experience on a certain position, determine the quality of defense on that position.

Improved team game-strategy settings
The team strategy screen now allows you to set game strategies by inning and/or situation. That way you have more control over your team strategy when you are not actively managing every game. For example, you can instruct your team to attempt less stoles bases when the team is leading late in the game, compared to trailing late or a tie.

Editable play-by-play commentary
Using XML, the game engine play-by-play has been completely rewritten and can easily be edited and enhanced. In addition, news stories and headlines are handled the same way.

Two game-views
You now have the choice between two different game screens. The first looks and feels like you’re watching a game on TV, whilst the second displays a lot more stats and has a web-style layout.

Fictional Leagues, better than ever
OOTP 6.5 allowed you to play one league which included 3 minor league levels. OOTPBM 2006 allows you to have as many leagues, in any setup, as you want. Your baseball universe can have just one league in Venezuela with 80 teams. It can have 20 leagues with 5 minor leagues each, in every European country. It may feature one historic league of each decade as well. It’s entirely up to you. And every league has its own set of rules and options of its own, being it the player creation modifiers, league strategy tendencies (formerly known as era-settings) or financial- and roster-rules.

New coach & scouting system
Each team now has a general manager, a manager, a bench coach, a hitting coach, a pitching coach, 6 scouts and a team doctor. Each one has a personality and playing-style/strategy/player-type preferences. That results in computer teams that not act always the same, but rather have some sort of character. Also, your coaches have now more impact on your players (again, this can be adjusted) – is your hitting coach the right one to take your top prospect to the next level? The scouting system is different this time as well. Each one of your six scouts can quick-scout up to 5 players per day (depending on their skills), giving you instant, yet possibly inaccurate feedback. But you can also send your scouts on missions, for example scouting player X in-depth, scouting the next opponent, scout minor league Y or travel to country Z to discover new talent. There is also SISA, the Sports Interactive Scouting Association, which offers scouting reports on every player – but not every player is scouted completely by SISA.

New country and cities database
A huge database of countries and cities is now included in the game which is used in multiple places, creating a whole virtual world. For example, when you create a fictional league, you can assign a country to the league and let the game attach random cities and nicknames to the teams. Or you can send one of your scouts to Puerto Rico and let him search the country for new talent. Or players may now reject contract offers because the team is too far away from their family. These are just some examples of how the database is used.

Revamped financial engine
This time, you can’t just spend what you earn. Each team has an owner with some sort of personality. Your success and the personality of the owner determine the budget you have for operating your team, just like in real life. Of course, like almost everything in OOTPBM 2006, this is an option so that online leagues can operate in a traditional way..

New HTML reporting
Previous versions displayed rather simple HTML reports using an external viewer. This time, we have added a HTML browser directly to the game-interface. And it does interact with the game. You can for example right-click on a player link in the box scores and get all the player-functions in a menu that you’d get elsewhere in the game, for example trading for the player or putting him on your shortlist. And we have made the HTML reports even better looking.

And that’s not all...
It’s impossible to list every feature that has been tweaked, enhanced or added. Because of the re-write, Out of the Park Baseball Manager 2006 is a whole new ballgame. Find out for yourself!







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