OOTP Developments announces Out of the Park Baseball 10
Preorder period starts today!
We are happy to announce that we are now starting to accept preorders
for Out of the Park Baseball 10! From now on, until the game's release
in Spring 2009, the price of the game is just $29.99, which is $10 off
from the final release price of $39.99. For customers living inside
the European Union we charge €29.99, and €39.99 starting release day.
So, by preordering you save $10! Another reason for preordering: We
will make the game available to those who preordered 48 hours earlier
than official release day!
OOTP 10 is the 10th iteration of our award-winning baseball management
simulation game. It will be the best OOTP ever released, adding more
features to an already unparalleled feature set and improving already
existing ones. We have done a lot of work on the under-the-hood
functionality, greatly improving the artificial intelligence, which
results in the most realistic OOTP experience ever.
Here is a list of the planned new features and changes, with more
being added almost daily:
2009 Major League Rosters
The game will ship with the best
major league roster set we have ever produced, with thousands of real
players, down to the rookie leagues, rated individually and extremely
accurately. We have a great team of dedicated people working at the
rosters right now, and we will be proud of their work once it is done.
Redesigned Pitching System
We have recoded the entire pitching rating system including adding individual pitch ratings, reworking the endurance/role system and the impact of velocity and groundball percentage in the game engine. This results in the best and most realistic game and player development engine on the planet! Will your veteran ace
keep his blazing fastball for another year? Will the youngster develop that
promising changeup and become a dominating starter? The new system will
change the way you play OOTP!
Customizable In-Game Screen
A new in-game screen will feature 'widgets' which can be activated and freely moved around on the screen. That way, users can adjust the info they see to their preferences and screen resolution.
Improved In-Game AI
The AI responsible for handling strategy in a simulated game has been enhanced, it now acts more realistic and is more challenging.
Enhanced Play-By-Play
We are very proud of our play by play, and this year it is even better than before, adding new plays and more variety.
Inaugural Draft With Budgets
Now the user can set team budgets before an inaugural draft takes place, either all balanced, individually, or based on city population.
Player have contract demands which combined must not exceed your draft
budget, and the manager has to keep an eye on the budget when making his picks. The old mode without budgets is still available as well, of course.
Can you draft the perfect team?
Improved Arbitration & Free Agent Compensation
The arbitration period now work as in real life. Players state their demand, and teams set their maximum offer or do not offer arbitration at all, in which case the player becomes a free agent. If the team submits an offer, an arbitrator will rule in favor of either the team or the player. On top of that, players eligible for free agency need to be offered arbitration as well if the team wants to receive compensation once the player signs with a different team.
Compensation now follow real major league rules, and a supplemental first draft round has been added to the first-year player draft.
Improved Player Evaluation AI
The key to a realistic AI is a proper player evaluation system. We have reworked parts of this system, which results in better AI in every aspect of the game, especially trade and roster AI.
Improved Injury System
The injury system is a very important aspect of a realistic simulation engine. This year we have improved the model used in OOTP in order to recreate more realistic injury frequencies and durations.
Minor League Disabled Lists
Each minor league team now has its own disabled list, resulting in better minor league team management.
Optional Reserve Roster Limit
In leagues without minor leagues we have added the option to put a limit on the size of the reserve roster.
More News Stories
We have added more news stories (for example Manager of the Year Award) and improved existing ones.
E-mail Support in Online Leagues
In online leagues we have added the ability for the commish to send e-mails to all league members. Also, once a simulation is done and a new league file was made available, the game automatically sends an e-mail to the users which contains the most interesting results for the team during the simulation, for example scores, player stats and more.
Improved Historical Simulation
The system for calculating the fielding ratings have been reworked, a recalculation period for the pitcher endurance was added, new total modifiers were added and the accuracy of the initial season was improved so that single-season replays are now more realistic. Also, imported pitchers now throw the pitches they did in real life, we have enhanced the historical database with real pitch data.
Ratings Editor
Another popular feature request was added into OOTP 10:
Enter stats and translate them into ratings within the player editor!
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Team Leaderboards in History
Team leaderboards are now part of the history feature in OOTP. For example, check which teams have scored the most runs in a full season, or which gave up the most walks.
New Skin
We have improved the look of the game and the HTML reports.
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This is an incomplete list, many small enhancements are not listed, and we add more features and enhancements almost daily.
So, what are you waiting for? Get your license for OOTP 10 now!
You will save $10 and you will get the game 2 days earlier!
Right now, preordering is available for the PC via our eLicense webstore, and for Mac & Linux via our new in-house digital distribution
system. Mac and Linux licenses are the same now so you can move the license from a Mac to a Linux computer or vice versa!
Click on the button matching your operating system:
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Windows |
Mac |
Linux |
98/ME/2000/XP/Vista
1024x768 display
1GHz processor
256 MB RAM
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PowerMac/PowerBook:
PowerPC G4 1GHz
min. Mac OS 10.3.9
256MB RAM
Mac Pro/MacBook:
Intel Core Duo 1.8Ghz
min. Mac OS 10.4.4
256MB RAM
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Any 32-bit Linux
1024x768 display
1GHz processor
256 MB RAM
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Thanks very much for reading our newsletter!
The OOTP Developments Team
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